

You also can’t directly access assets inside of these asset packs, except streaming assets in Unity-generated install-time asset packs. The Pla圜ore API doesn’t handle install-time asset packs, which means that you can’t check the status, request to download, or remove install-time asset packs. Google Play considers these asset packs to be part of the base application, and an end user can’t uninstall them without uninstalling the entire application. install-time: Google Play automatically downloads install-time asset packs when the device installs the application.There are three asset pack delivery modes: The way you download asset packs and access their assets depends on the asset pack delivery mode. If your project has asset packs, either custom asset packs or Unity-generated asset packs, Unity automatically adds the Pla圜ore dependency to the application’s manifest. Using the Pla圜ore API also means your application requires the Pla圜ore plugin. They use Google’s Pla圜ore API, which means they have the same limitations as Pla圜ore, and can’t manage install-time asset packs. If anyone has any tips, I would really appreciate it.Unity provides APIs to manage asset packs at runtime. I am probably missing something really simple, but so far I am a bit baffled. Our game is going to be released in iOS, it is about 200MB so far and we need to adhere to the rule of under 50MB, which is why I am tinkering about with Asset Bundles. I have managed to get them both into an asset bundle, I just can't seem to figure out how to choose which asset to extract out. I'm stuck now at the next part, which is trying to combine both of these into a single asset bundle and then be able to get them back out. So I kind of understand what is going on so far. I can extract both ok, even from our server. I have managed to create 2 asset bundles so far, one of a cube (like in the tutorial) and another of a mesh from our game. So far I have been looking through the examples, mostly I have been following this. My goal is to pack almost all the game's media into one big Asset Bundle, just one. I am certain this is possible but just not sure what I am doing yet.
